Claire
Wizard · Human
Tim
A human wizard fresh out of the Arcanum Academy, Claire is looking to make a name for himself as an adventurer…and has a Wilderness Survival book to prove it.
Five adventurers. One world. A podcast recorded live in the pit.
Listen Now ↓ Episode List ↓Our premier campaign at Nerds of the Pit, Out of the Duskhome is a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 "One D&D" rules.
In our campaign launch, you'll meet Space Pope Brett and Pit Nerd Adam as well as the characters Hootkins, Claire, Emile, and Parzifal as they make their way across the port city of Vendare.
Welcome to war-torn Pasca, a country still reeling from a long and brutal war. Resources are scarce, and nowhere is the struggle more apparent than in the rural parish of Aeore. This quiet farming and textile-producing region may not seem like much, but it holds the only overland route to Rusque — a militant merchant kingdom and Pasca's most vital trade partner.
But trouble is brewing. Pirates stalk the coast, brigands rule the swamps, and with each passing day, the roads grow more dangerous. The security forces of Pasca are stretched too thin to protect the people, and now Rusque has sent in its own private mercenaries – The Nightsong Sentinels – threatening the sovereignty of Pasca itself.
Queen Estrid of Pasca has issued a desperate ultimatum to Aeore's Parish Governor, John Brunis: eliminate the brigand threat within 20 days, or she will allow Rusque to take full control of security in the region.
And so, a call has gone out for adventurers and mercenaries. The job is simple: protect the people, drive back the brigands, and maintain Pasca's sovereignty. But the road ahead is never as simple as it seems.
Follow Hootkins the loxodon druid, Claire the human wizard, Emile Ironsocks the dwarf rogue, and Parzival de la Bonaventure the halfling fighter as they travel to the small village of Orlane on the fringes of the Duskhome Swamp to address the bandit problem plaguing the Nightsong Highway.
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For our listeners who want to follow along at home.
Wizard · Human
Tim
A human wizard fresh out of the Arcanum Academy, Claire is looking to make a name for himself as an adventurer…and has a Wilderness Survival book to prove it.
Rogue · Dwarf
Sam "Sarlacc" Pit
A practical dwarf rogue who appreciates good food, good family, good friends, and a good grift.
Druid · Loxodon
Adam
A loxodon druid on his first trip out of his remote village, he's accompanied by a mysterious mouse that seems to be giving him directions.
Fighter · Halfling
John
A grand, swashbuckling halfling fighter from a proud Vendaran family that…no one has heard of?
Barbarian · Half-Elf
Nial
The party returns to Orlane. Renaud reflects; Hootkins has soup; Emile uncovers subterfuge; Parzifal beds down in the town jail.
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In this episode, the party battles pirates of the Daggerwake Brotherhood at the Silent Anchorage.
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In this episode, the party infiltrates the Silent Anchorage, a waystation used by pirates in the bayous of the Nightsong Forest.
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In this episode, the party infiltrates the Silent Anchorage, a waystation used by pirates in the bayous of the Nightsong Forest.
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In this episode, the party accompanies Sheriff Sylvain Toussaint and swamp guide Jules "The Bat" Thibodeaux to the Cypress Grove.
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The party hits the streets of Orlane to investigate recent disappearances of townsfolk.
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The party arrives in the remote farming community of Orlane.
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Part 2 of the combat at the Hollow Moon Shrine. The party defends Valerie "Tasse" Broussard from undead as he attempts to resurrect Hootkins.
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The party defends Valerie "Tasse" Broussard from undead as he attempts to resurrect Hootkins at the Hollow Moon Shrine.
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Emile falls asleep in the forest near the Belle's Veil Hideout and encounters a mysterious traveler.
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The party deals with the aftermath of the battle on Split Oak Bridge, and they discover the Belle's Veil hideout in the forest nearby.
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The party battles bandits after being ambushed on the Split Oak Bridge.
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The party departs the Hollow Moon Shrine and arrives at the Split Oak Bridge spanning the massive Duskhome River.
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The party departs Laviolette's Ferry and discovers a neglected shrine on the Nightsong Highway.
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Our heroes recover from an encounter at Laviolette's Ferry on the Nightsong Highway.
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Our heroes depart the city of Vendare via the Nightsong Highway on their way to Laviolette's Ferry.
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Our heroes investigate an assassination attempt on Aeore Parish Governor John Brunis and meet two new friends.
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Our heroes are whisked into a meeting with angry merchants by Aeore Parish Governor John Brunis.
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Our premier episode of Out of the Duskhome, a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 rules.
In this episode, you'll meet Space Pope Brett and Pit Nerd Adam as well as the characters Hootkins, Claire, Emile, and Parzifal as they make their way across the port city of Vendare.
Podcast player blocked until cookies are accepted.
Why?